Players need some sort of cue to push them forward into the conflict, and that’s what the Call to Action serves to do. It’s the exact moment in your story where the players figure out what they want to do in the Conflict, and what their goal is. Different players can have different Call to Actions, as its likely that they each have their own individual goals. If a Call to Action is built into a character’s backstory, it should be reinforced in game so that the player is fully aware of it.
Call to Action Examples
- The players witness the atrocities committed by the military force of two warring kingdoms/cultures, or the benevolence of one side. The players choose to either help one side win or go against both, bringing it to a resolution their own way.
- The entity searching for more power and influence for their goal either uses the players to its own ends. On one of these missions, the players slowly realize the true goals of the entity and have to decide to continue helping it, or to go against it.
- The powerful artifact has fallen into the hands of the players, confronted with multiple people seeking to take it from them, by force.